Publishing your 3D work

Your design.
A considered handoff.

Choose a publishing format that supports the experience you designed. Check branding, hosting, interaction and plan limits before sharing it with a client.

Looking for Spline watermark removal?

Use the branding options offered by your current tool and plan. Check Spline’s current documentation and account settings rather than relying on old pricing claims or CSS workarounds. Orbital does not remove branding from another service’s hosted scene.

Start with the work you want to create.

Orbital is a visual 3D studio for designers. Compose objects, refine materials and lighting, and build motion and interactions before deciding how to deliver the finished scene. AI assistance and code export support that process; they are additional choices within a broader design workflow.

Review the export that fits your project.

A published viewer suits a shareable experience. An embed places it within a website. Asset and React exports support further work in another tool or application. Inspect the current export panel and pricing page for the branding options, limits and entitlements available to your account.

Before a client handoff, test the actual published output while signed out. Check the appearance of branding, mobile framing, asset loading and the interactions your client expects. An export option alone is not a promise that every scene behavior transfers to every format.