Exploring a Spline alternative?

A visual 3D studio.
Built for designers.

Compose the scene, shape its surfaces, design the movement and make it interactive. Orbital puts the creative workflow first, with AI assistance and publishing options alongside it.

Inside the visual editor

Frame the experience.

Set how a visitor can rotate, zoom and pan. Refine the camera directly, and choose limits that support the composition you designed.

Orbital’s camera controls, shown from the product.
Orbital camera controls with rotation, zoom and pan limits

AI assistance. Your creative direction.

Ask Orbi to help explore a material or scene change, then inspect and refine the result with visual controls. Materials, lighting, camera and motion remain design decisions you can make directly. AI access depends on your account and plan.

Compare tools with the same creative brief.

If you are considering Orbital and Spline, build a small version of the same project in both. Check the material you need, the motion you want, your interaction requirements and the final publishing format. Review current plans and limits before deciding. This page does not claim that the tools have identical features or that one replaces every workflow in the other.

A useful test is an interactive product scene: compose an opening view, refine its finish, add a camera transition and publish it on a mobile test page. Evaluate how comfortably you can design and refine the result.

Design first. Deliver your way.

A designer can publish an interactive scene without starting with application code. When a project needs developer involvement, React exports and asset handoff provide additional options. Code is a delivery choice, not the definition of the product.

From the r/threejs demo

See how the website comes together.

The Reddit discussion raised useful questions about setup, embeds and mobile performance. Follow Daksh’s Gemini and Orbital walkthrough, with written guidance for those decisions.

Watch the walkthrough